Unit codex

Look up the core fighting units of Glory of the Republic: roles, strengths, and what beats them.

Search by tag

Search by name, faction, type, role, or tech, then narrow the list with tags.

123 units found
SovietInfantry

Conscript

Civilians answering the Soviet call to arms. Enlistment is free, so the price is mostly the rifle and the coat. They soak a little more punishment than the GI next door.

Basic infantryTech: Soviet Barracks
View details
SovietInfantry

Flak Trooper

Convicts looking for a pardon, hauling flak guns that throw hot shrapnel at aircraft and anyone unlucky enough to be nearby.

Anti-air / splashTech: Soviet Barracks + Radar
View details
SovietInfantry

Tesla Trooper

Heavy insulated armor and a man-portable Tesla arc. Vehicles especially regret meeting one.

Anti-armor / Defense supportTech: Soviet Barracks
View details
SovietInfantry

Crazy Ivan

A cheerful bomb specialist who can plant charges at a distance, slap explosives on himself, and take the room with him when he goes.

Demolition / raidTech: Soviet Barracks + Radar
View details
SovietInfantry

Irradiated Cow

A practical Soviet science project: a cow packed with nuclear waste. It looks harmless right up until it wanders into a sunbathing tank column.

Death explosion / Special operationsTech: Soviet Barracks + Radar
View details
SovietInfantry

Terrorist

A Soviet AI-driven suicide unit, formerly the classic terrorist. It sprints in, detonates, and is cheap enough to do it again.

Suicide raidTech: Soviet Barracks + Radar
View details
SovietInfantry

Desolator

Iraqi scientists packed a radiation device into a suit. Deploy a Desolator in the right spot and whole formations wither.

Area denial / Anti-infantryTech: Soviet Barracks + Radar
View details
SovietInfantry

Yuri

A Soviet psychic operative. Years of mind control cost him his hair, and bought him the ability to seize one unit.

Mind controlTech: Soviet Barracks + Soviet Battle Lab
View details
SovietVehicle

War Miner

A Soviet AI miner that brings its own light cannon to work.

Economy / defenseTech: Soviet War Factory + Ore Refinery
View details
SovietVehicle

Rhino Tank

The Soviet main battle tank. Average speed, thick armor, and a gun that earns its keep.

Main battle tankTech: Soviet War Factory
View details
SovietVehicle

Flak Track

The Soviet anti-air workhorse. Fast, moderately armored, and able to carry a few passengers.

Anti-air / transportTech: Soviet War Factory
View details
SovietVehicle

Terror Drone

A nimble Soviet machine that climbs inside vehicles or cuts infantry down in a blink.

Anti-vehicle / anti-infantryTech: Soviet War Factory
View details
SovietVehicle

Tesla Tank

A tank built around a compact Tesla coil. The current punches through layers of armor and hits what is inside.

Armor piercingTech: Soviet War Factory + Radar
View details
SovietVehicle

Demolition Truck

A truck full of high explosive. Get it close, and the neighborhood stops existing.

Suicide strikeTech: Soviet War Factory + Radar
View details
SovietAircraft

Hind

A Soviet heavy attack helicopter with a cannon, missiles, and room for a few infantry.

Ground attack / transportTech: Soviet War Factory + Radar
View details
SovietVehicle

Apocalypse Tank

The peak of Soviet armor. Two main guns, plus missiles for anything that tries to fly over it.

Land dominanceTech: Soviet War Factory + Soviet Battle Lab
View details
SovietAircraft

Kirov Airship

The heaviest Soviet aircraft, loaded with bombs and a permanent place in Allied nightmares.

Strategic bombingTech: Soviet War Factory + Soviet Battle Lab
View details
SovietVehicle

V3 Rocket Launcher

A launcher for oversized rockets, built to knock out defenses from a safe distance.

Long-range supportTech: Soviet War Factory + Radar
View details
ChinaInfantry

Chinese Infantry

China’s basic rifle infantry, and the best individual soldier among the basic troops.

Basic infantry / Numbers bonusTech: Chinese Barracks
View details
ChinaInfantry

Sea Wolf

Chinese amphibious special forces. They move on land and water, hit ships and light targets, and harass coasts in packs.

Amphibious / Anti-infantry / Anti-light armor / Anti-ship / Numbers bonusTech: Chinese Barracks + Radar
View details
ChinaVehicle

Amphibious Miner

A Chinese miner that drives on land and crosses open water.

Economy / AmphibiousTech: Chinese War Factory + Ore Refinery
View details
ChinaVehicle

Light Tank

China’s fast mainstay. Built to be in two places, and to annoy both of them.

Main battle tankTech: Chinese War Factory
View details
ChinaVehicle

Multirole IFV

A universal fighting vehicle whose weapon changes with the infantry it carries.

MultiroleTech: Chinese War Factory
View details
ChinaAircraft

Heavy Transport Chopper

A huge helicopter that slings vehicles and carries a crowd of infantry.

TransportTech: Chinese War Factory + Chinese Airforce HQ
View details
ChinaVehicle

Light Apocalypse

The Apocalypse idea, rebuilt with a much better pair of treads.

AssaultTech: Chinese War Factory + Chinese Battle Lab
View details
ChinaVehicle

Triple Missile Launcher

Three missiles at once, enough to blanket the spot you pointed at.

Bombardment / AssaultTech: Chinese War Factory + Chinese Airforce HQ + Chinese Battle Lab + Restoration Banner
View details
ChinaAircraft

J-10 Fighter

China’s advanced multirole fighter, at home in a dogfight and against targets on the ground.

BombardmentTech: Radar + Chinese Battle Lab + Restoration Banner
View details
AlliedInfantry

GI

The standard Allied rifle infantry: uniform, rifle, and a slogan about holding the line. The training bill is modest. The worry starts when treads get close and the vest turns out to be optimistic.

Basic infantry / Numbers bonus / Garrison defenseTech: Allied Barracks
View details
AlliedInfantry

Rocketeer

Infantry with a jetpack. Excellent for harassment and for seeing what they would rather you did not.

Air raidTech: Allied Barracks + Radar
View details
AlliedInfantry

Tanya

The Allied commando. Infantry disappear, and buildings follow if she is allowed to walk up to them.

Special forces / Anti-infantry / Anti-armorTech: Allied Barracks + Allied Battle Lab
View details
AlliedInfantry

Sniper

A long-range answer to infantry. One shot, one soldier.

Infantry hunterTech: Allied Barracks + Radar
View details
AlliedVehicle

Chrono Miner

A miner that teleports home. It hauls ore faster and is miserable to corner.

EconomyTech: Allied War Factory + Ore Refinery
View details
AlliedVehicle

Grizzly Tank

The Allied main battle tank. Speed and a quick turret do the talking. Deploy it into a fixed gun when a position matters more than movement: more health, more range, and no more driving.

Main battle tank / Mobile defenseTech: Allied War Factory
View details
AlliedVehicle

Tank Destroyer

A hunter built around special armor-piercing ammunition, and not much else.

Anti-armorTech: Allied War Factory + Radar
View details
AlliedVehicle

Mirage Tank

Sits still and becomes a tree, which is a rude surprise for anything walking the tree line.

Ambush / coverTech: Allied War Factory + Allied Battle Lab
View details
AlliedVehicle

Prism Tank

A prism weapon whose beam jumps between targets and unravels a formation.

Siege / splashTech: Allied War Factory + Allied Battle Lab
View details
AlliedAircraft

Nighthawk

A stealth transport that prefers not to appear on radar, with just enough of a gun to complain. Its real job is delivering a problem into the back yard.

Stealth transportTech: Allied War Factory + Radar
View details
SovietChinaAlliedInfantry

Attack Dog

A trained dog that smells a spy and ends an infantryman in one leap.

Scout / counter-spyTech: Barracks
View details
SovietChinaAlliedInfantry

Spy

An agent in someone else’s uniform. Walk into a building and the building starts working for you, or stops working at all.

InfiltrationTech: Barracks + Battle Lab
View details
SovietChinaAlliedInfantry

Engineer

A field technician who can capture an enemy building outright or put a damaged friendly structure back to work.

Repair / captureTech: Barracks
View details
AlliedChinaInfantry

Chrono Legionnaire

Elite infantry who blink across the field and erase a target from the timeline entirely.

Time erasureTech: Allied Barracks + Battle Lab + Chinese Barracks + Radar + Chinese Battle Lab
View details
SovietShip

Typhoon Attack Sub

The Soviet attack submarine. It hides underwater and puts torpedoes into ships.

Stealth / Anti-shipTech: Soviet Naval Yard
View details
SovietShip

Sea Scorpion

A fast light boat with anti-air guns, built to swat aircraft before they reach the fleet.

Anti-air / Anti-light armorTech: Soviet Naval Yard + Radar
View details
SovietShip

Dreadnought

A Soviet heavy missile ship that throws a pair of long-range missiles inland.

BombardmentTech: Soviet Naval Yard + Soviet Battle Lab
View details
SovietShip

Giant Squid

A deep-sea animal under psychic orders. It wraps a ship and shuts it down.

Special forcesTech: Soviet Naval Yard + Soviet Battle Lab
View details
ChinaShip

Patrol Boat

A fast Chinese boat with a gun and an anti-air helicopter on call.

Anti-air / Anti-infantryTech: Chinese Naval Yard + Chinese Airforce HQ
View details
ChinaShip

Storm Attack Sub

A Chinese attack submarine with a very heavy torpedo salvo.

Submerged / Anti-submarine / Mainline unitTech: Chinese Naval Yard
View details
ChinaShip

Missile Command Ship

A Chinese capital ship that combines a missile battery with a command deck.

BombardmentTech: Chinese Naval Yard + Chinese Battle Lab
View details
ChinaShip

Drone Nest

A carrier that releases swarms of drones against land and sea targets.

BombardmentTech: Chinese Naval Yard + Battle Lab + Restoration Banner
View details
AlliedShip

Destroyer

The Allied fleet’s everyday warship, with a naval gun and an anti-submarine helicopter.

Anti-submarine / Mainline unitTech: Allied Naval Shipyard
View details
AlliedShip

Aegis Cruiser

The Allied anti-air ship. Its interceptor missiles are a closed door for most aircraft.

Anti-airTech: Allied Naval Shipyard + Radar
View details
AlliedShip

Aircraft Carrier

The Allied naval endgame. Its Hornet aircraft level buildings inside a very long reach.

Bombardment / Anti-armorTech: Allied Naval Shipyard + Battle Lab
View details
AlliedShip

Dolphin

A trained animal that finds submarines and squid with sonar, then deals with them.

Anti-submarine / Numbers bonus / Anti-parasiteTech: Allied Naval Shipyard + Allied Battle Lab
View details
SovietChinaInfantry

Yuri Prime

A stronger psychic. The control radius is wider, and a psychic shock reminds nearby units who is chairing the meeting.

Advanced mind controlTech: Soviet Barracks
View details
AlliedInfantry

Psi Commando

Mind-control infantry the Allies acquired through a special program. The faction in the suits finally found a faster way to change someone’s mind.

Mind control / Special techTech: Allied Barracks
View details
SovietChinaInfantry

Chrono Ivan

A demolition expert with a chronoshift rig, so the bomb and the exit can share one itinerary.

Demolition / RaidTech: Soviet Barracks
View details
AlliedInfantry

Chrono Commando

An expensive Allied commando with a long gun and a chronoshift. The invoice is just as visible as the muzzle flash.

Special operations / Long-range supportTech: Allied Barracks
View details
AlliedVehicle

Allied MCV

The Allied mobile base. Deploy it and it becomes a construction yard. It is not fast, and it is carrying every logistics department’s overtime.

Base deploymentTech: Allied War Factory + Allied Service Depot
View details
SovietVehicle

Soviet MCV

The Soviet mobile base. Unfold it and the heavy-industry wish list becomes buildings.

Base deploymentTech: Soviet War Factory + Soviet Service Depot
View details
ChinaVehicle

Chinese MCV

China’s mobile base. Deploy it and the plan on paper becomes a base that needs guarding.

Base deploymentTech: Chinese War Factory + Chinese Service Depot
View details
AlliedVehicle

IFV

A light Allied multirole vehicle. It carries one infantry soldier, and the passenger decides the weapon. Putting the job description in the vehicle computer is very Allied.

Transport / Multirole supportTech: Allied War Factory
View details
AlliedShip

Landing Craft

A roomy Allied amphibious transport, built to deliver a boatload of plans and infantry to a shore that did not invite them.

Amphibious transportTech: Allied Naval Shipyard
View details
SovietShip

Armored Transport

A Soviet heavy amphibious transport. The extra plate makes the landing plan look more certain than it is.

Amphibious transportTech: Soviet Naval Yard
View details
ChinaShip

Chinese Transport

China’s heavy amphibious transport. Capacity and armor are both enough. The landing force still has to prove the rest.

Amphibious transportTech: Chinese Naval Yard
View details
AlliedAircraft

Intruder

A fast Allied ground-attack jet with one heavy missile, then a trip back to the airfield for the next invoice.

Ground attackTech: Radar
View details
ChinaAircraft

Sky Guardian

A fast Chinese air-superiority fighter with a deep magazine, assigned to work through whatever is cluttering the sky or the sea.

Air superiority / Anti-shipTech: Chinese Airforce HQ
View details
KoreaAircraft

Black Eagle

Korea’s fast ground-attack jet. Quicker and tougher than a standard intruder, and very good at ruining an anti-air duty roster.

Ground attack / Country specialtyTech: Radar
View details
ChinaBuilding

Chinese Prism Tower

A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Base defense / Area denialTech: Radar + Chinese Construction Yard
View details
ChinaBuilding

Chinese Power Plant

The node that keeps a base powered. Quiet as an accountant until the lights go out and every advanced building lies down.

Power supplyTech: Chinese Construction Yard
View details
ChinaBuilding

Chinese Construction Yard

The construction yard left behind when a base deploys. It cannot sprint, and the whole army’s logistics sit on its foundation.

Core base / Base deploymentTech: No extra prerequisite
View details
ChinaBuilding

Chinese Ore Refinery

The building that takes ore, books the income, and keeps the war affordable. Every clever plan still has to clear its ledger.

Resource processing / Economic coreTech: Chinese Construction Yard
View details
ChinaBuilding

Chinese Airforce HQ

The command node for aircraft and base information. Every shadow on the map becomes a report that needs a signature.

Air support / Tech hubTech: Chinese Ore Refinery + Chinese Construction Yard
View details
ChinaBuilding

Chinese Naval Yard

The yard that builds and fits out a surface fleet, filling blank water with your own hulls.

Naval productionTech: Ore Refinery + Chinese Construction Yard
View details
ChinaBuilding

Chinese Battle Lab

The lab that unlocks advanced units and special abilities. Researchers write the risk down. The front line turns the report into reality.

Advanced techTech: Chinese War Factory + Radar + Chinese Construction Yard
View details
ChinaBuilding

Chinese Barracks

The camp that trains basic infantry and specialists. Uniforms, slogans, and the new-recruit queue all start here.

Infantry productionTech: Chinese Construction Yard
View details
ChinaBuilding

Chinese War Factory

The plant that turns plate, parts, and budget into treads or tires.

Vehicle productionTech: Ore Refinery + Chinese Barracks + Chinese Construction Yard
View details
ChinaBuilding

Chinese Service Depot

The depot that puts damaged vehicles back to work. It does not create heroes. It stops them breaking down halfway.

Vehicle repair / LogisticsTech: Chinese War Factory + Chinese Construction Yard
View details
AlliedBuilding

Prism Tower

A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Base defense / Area denialTech: Radar + Allied Construction Yard
View details
ChinaBuilding

Fortified Pillbox

A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Base defense / Area denialTech: Chinese Construction Yard
View details
ChinaBuilding

Beidou Terminal

A strategic building. It quietly supports technology, intelligence, or a special ability.

Strategic structureTech: Chinese Battle Lab + Chinese Construction Yard
View details
SovietBuilding

Sentry Gun

A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Base defense / Area denialTech: Soviet Construction Yard
View details
ChinaBuilding

Restoration Banner

A strategic building. It quietly supports technology, intelligence, or a special ability.

Strategic structureTech: Chinese Battle Lab + Chinese Construction Yard
View details
AlliedBuilding

Weather Controller

A strategic building. It quietly supports technology, intelligence, or a special ability.

Strategic structureTech: Allied Battle Lab + Allied Construction Yard
View details
ChinaBuilding

Weather Controller

A strategic building. It quietly supports technology, intelligence, or a special ability.

Strategic structureTech: Chinese Battle Lab + Chinese Construction Yard + Restoration Banner
View details
AlliedBuilding

Grand Cannon

A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Base defense / Area denialTech: Radar + Allied Construction Yard
View details
SovietBuilding

Psychic Sensor

A strategic building. It quietly supports technology, intelligence, or a special ability.

Strategic structureTech: Soviet Battle Lab + Soviet Construction Yard
View details
AlliedBuilding

Patriot Missile

A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Base defense / Area denialTech: Allied Construction Yard
View details
SovietBuilding

Nuclear Reactor

The node that keeps a base powered. Quiet as an accountant until the lights go out and every advanced building lies down.

Power supplyTech: Soviet Battle Lab + Soviet Construction Yard
View details
AlliedBuilding

Nuclear Missile Silo

A strategic building. It quietly supports technology, intelligence, or a special ability.

Strategic structureTech: Battle Lab
View details
AlliedBuilding

Pillbox

A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Base defense / Area denialTech: Allied Construction Yard
View details
ChinaBuilding

Rocket Bunker

A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Base defense / Area denialTech: Chinese Construction Yard
View details
AlliedBuilding

Power Plant

The node that keeps a base powered. Quiet as an accountant until the lights go out and every advanced building lies down.

Power supplyTech: Allied Construction Yard
View details
AlliedBuilding

Allied Battle Lab

The lab that unlocks advanced units and special abilities. Researchers write the risk down. The front line turns the report into reality.

Advanced techTech: Allied War Factory + Radar + Allied Construction Yard
View details
AlliedBuilding

Allied Barracks

The camp that trains basic infantry and specialists. Uniforms, slogans, and the new-recruit queue all start here.

Infantry productionTech: Allied Construction Yard
View details
AlliedBuilding

Allied Wall

A cheap, direct boundary. It slows a raid and makes the attacker take a few extra steps.

Base barrierTech: Allied Barracks
View details
AlliedBuilding

Allied Construction Yard

The construction yard left behind when a base deploys. It cannot sprint, and the whole army’s logistics sit on its foundation.

Core base / Base deploymentTech: No extra prerequisite
View details
AlliedBuilding

Allied War Factory

The plant that turns plate, parts, and budget into treads or tires.

Vehicle productionTech: Ore Refinery + Allied Barracks + Allied Construction Yard
View details
AlliedBuilding

Allied Ore Refinery

The building that takes ore, books the income, and keeps the war affordable. Every clever plan still has to clear its ledger.

Resource processing / Economic coreTech: Allied Construction Yard
View details
AlliedBuilding

Allied Service Depot

The depot that puts damaged vehicles back to work. It does not create heroes. It stops them breaking down halfway.

Vehicle repair / LogisticsTech: Allied War Factory + Allied Construction Yard
View details
AlliedBuilding

Allied Naval Shipyard

The yard that builds and fits out a surface fleet, filling blank water with your own hulls.

Naval productionTech: Ore Refinery + Allied Construction Yard
View details
AlliedBuilding

Tesla Coil

A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Base defense / Area denialTech: Radar + Soviet Construction Yard
View details
SovietBuilding

Tesla Reactor

The node that keeps a base powered. Quiet as an accountant until the lights go out and every advanced building lies down.

Power supplyTech: Soviet Construction Yard
View details
AlliedBuilding

Ore Refinery

The building that takes ore, books the income, and keeps the war affordable. Every clever plan still has to clear its ledger.

Resource processing / Economic coreTech: Allied Battle Lab + Ore Refinery + Allied Construction Yard
View details
AlliedBuilding

Airforce HQ

The command node for aircraft and base information. Every shadow on the map becomes a report that needs a signature.

Air support / Tech hubTech: Allied Ore Refinery + Allied Construction Yard
View details
AlliedBuilding

Airforce HQ

The command node for aircraft and base information. Every shadow on the map becomes a report that needs a signature.

Air support / Tech hubTech: Allied Ore Refinery + Allied Construction Yard
View details
ChinaBuilding

Fusion Reactor

The node that keeps a base powered. Quiet as an accountant until the lights go out and every advanced building lies down.

Power supplyTech: Chinese Battle Lab + Chinese Construction Yard
View details
SovietBuilding

Soviet Battle Lab

The lab that unlocks advanced units and special abilities. Researchers write the risk down. The front line turns the report into reality.

Advanced techTech: Soviet War Factory + Radar + Soviet Construction Yard
View details
SovietBuilding

Soviet Barracks

The camp that trains basic infantry and specialists. Uniforms, slogans, and the new-recruit queue all start here.

Infantry productionTech: Soviet Construction Yard
View details
SovietBuilding

Soviet Wall

A cheap, direct boundary. It slows a raid and makes the attacker take a few extra steps.

Base barrierTech: Soviet Barracks
View details
SovietBuilding

Soviet Wall

A cheap, direct boundary. It slows a raid and makes the attacker take a few extra steps.

Base barrierTech: Chinese Barracks
View details
SovietBuilding

Soviet Construction Yard

The construction yard left behind when a base deploys. It cannot sprint, and the whole army’s logistics sit on its foundation.

Core base / Base deploymentTech: No extra prerequisite
View details
SovietBuilding

Soviet War Factory

The plant that turns plate, parts, and budget into treads or tires.

Vehicle productionTech: Ore Refinery + Soviet Barracks + Soviet Construction Yard
View details
SovietBuilding

Soviet Ore Refinery

The building that takes ore, books the income, and keeps the war affordable. Every clever plan still has to clear its ledger.

Resource processing / Economic coreTech: Soviet Construction Yard
View details
SovietBuilding

Soviet Service Depot

The depot that puts damaged vehicles back to work. It does not create heroes. It stops them breaking down halfway.

Vehicle repair / LogisticsTech: Soviet War Factory + Soviet Construction Yard
View details
SovietBuilding

Soviet Naval Yard

The yard that builds and fits out a surface fleet, filling blank water with your own hulls.

Naval productionTech: Ore Refinery + Soviet Construction Yard
View details
AlliedBuilding

Gap Generator

A strategic building. It quietly supports technology, intelligence, or a special ability.

Strategic structureTech: Allied Battle Lab + Allied Construction Yard
View details
SovietBuilding

Cloning Vat

A strategic building. It quietly supports technology, intelligence, or a special ability.

Strategic structureTech: Soviet Battle Lab + Soviet Construction Yard
View details
AlliedBuilding

Chronosphere

A strategic building. It quietly supports technology, intelligence, or a special ability.

Strategic structureTech: Battle Lab
View details
SovietBuilding

Iron Curtain

A strategic building. It quietly supports technology, intelligence, or a special ability.

Strategic structureTech: Soviet Battle Lab + Soviet Construction Yard
View details
AlliedBuilding

Spy Satellite

A strategic building. It quietly supports technology, intelligence, or a special ability.

Strategic structureTech: Allied Battle Lab + Allied Construction Yard
View details
SovietBuilding

Flak Cannon

A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Base defense / Area denialTech: Soviet Construction Yard
View details
SovietBuilding

Radar

A strategic building. It quietly supports technology, intelligence, or a special ability.

Strategic structureTech: Soviet Ore Refinery + Soviet Construction Yard
View details
AlliedInfantry

Guardian GI

Heavy Allied infantry. The missile and the chest plate are both hard to miss. Speed was not in the budget.

Anti-armor / Deployed combatTech: Allied Barracks
View details