Yuri
A Soviet psychic operative. Years of mind control cost him his hair, and bought him the ability to seize one unit.

Tech path
Soviet Barracks + Soviet Battle Lab
Cost
1200
Recommended use
Mind control
Game data
Unit parameters
Available:Available after Soviet Barracks + Soviet Battle Lab is built
Trained at:Soviet Barracks + Soviet Battle Lab
Countries:Russia, China, Libya, Iraq
Weapon:Primary weapon (damage 10, range 7)
Deployment:Deploys a psychic shockwave, then undeploys automatically
- Hit points
- 100
- Armor
- Unarmored
- Sight
- 12
- Speed
- 4
- Cost
- 1200
- Points
- 5
Strengths
- Controls most enemy units
- Captured units switch sides
- A huge deterrent
Weaknesses
- Can be crushed
- Extremely fragile
- Only one puppet at a time
How to use it
- ●Hide him behind heavy armor so tanks do not simply drive over him.
- ●Take a key tank or an engineer.
How to beat it
- ●Dogs and snipers pick him off.
- ●A tank tread is also a solution.
Background
“Your will belongs to me.” Plenty of confident commanders have changed sides mid-sentence.
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