Spy
An agent in someone else’s uniform. Walk into a building and the building starts working for you, or stops working at all.

Tech path
Barracks + Battle Lab
Cost
1000
Recommended use
Infiltration
Game data
Unit parameters
Available:Available after Barracks + Battle Lab is built
Trained at:Barracks + Battle Lab
Countries:Britain, France, Germany, America, Korea, Russia, China, Libya, Iraq
Weapon:Primary weapon (damage 1, range -2)
- Hit points
- 100
- Armor
- Light armor
- Sight
- 9
- Speed
- 4
- Cost
- 1000
- Points
- 5
Strengths
- Disguised as enemy infantry
- Infiltrating a building causes a serious effect
Weaknesses
- Dogs see through the disguise
- No weapon
How to use it
- ●A power plant can go dark. A refinery can lose its money.
How to beat it
- ●Keep dogs around the building cluster.
Background
Intelligence is still the heaviest weapon.
More from this faction
Conscript
Civilians answering the Soviet call to arms. Enlistment is free, so the price is mostly the rifle and the coat. They soak a little more punishment than the GI next door.
Flak Trooper
Convicts looking for a pardon, hauling flak guns that throw hot shrapnel at aircraft and anyone unlucky enough to be nearby.
Tesla Trooper
Heavy insulated armor and a man-portable Tesla arc. Vehicles especially regret meeting one.