Psi Commando
Mind-control infantry the Allies acquired through a special program. The faction in the suits finally found a faster way to change someone’s mind.

Tech path
Allied Barracks
Cost
1200
Recommended use
Mind control / Special tech
Game data
Unit parameters
Available:Available after Allied Barracks is built
Trained at:Allied Barracks
Countries:Britain, France, Germany, America, Korea
Weapon:Primary weapon (damage 10, range 7)
- Hit points
- 100
- Armor
- Unarmored
- Sight
- 8
- Speed
- 5
- Cost
- 1200
- Points
- 50
Strengths
- Controls enemy units
- Can sabotage buildings
- A strong deterrent
Weaknesses
- Requires special technology
- Low health
- Cannot stand in a crossfire
How to use it
- ●Take heavy vehicles first. Do not stand in infantry fire alone.
How to beat it
- ●Close quickly, or pick them off at range.
Background
Some Allied budgets buy slide decks. This one buys a change of allegiance.
More from this faction
GI
The standard Allied rifle infantry: uniform, rifle, and a slogan about holding the line. The training bill is modest. The worry starts when treads get close and the vest turns out to be optimistic.
Rocketeer
Infantry with a jetpack. Excellent for harassment and for seeing what they would rather you did not.
Tanya
The Allied commando. Infantry disappear, and buildings follow if she is allowed to walk up to them.