Guardian GI
Heavy Allied infantry. The missile and the chest plate are both hard to miss. Speed was not in the budget.

Tech path
Allied Barracks
Cost
550
Recommended use
Anti-armor / Deployed combat
Game data
Unit parameters
Available:Available after Allied Barracks is built
Trained at:Allied Barracks
Countries:Britain, France, Germany, America, Korea
Weapon:Primary weapon (damage 15, range 5)
Deployment:Deploys into a fixed rocket turret and cannot move
- Hit points
- 125
- Armor
- Plate armor
- Sight
- 6
- Speed
- 3
- Cost
- 550
- Points
- 10
Strengths
- Strong anti-armor fire once deployed
- Decent armor
- Can hold a fixed line
Weaknesses
- Slow
- Cannot move while deployed
- Weak to flanks and long-range fire
How to use it
- ●Deploy early on an entrance or a vehicle route, and let other units provide sight.
How to beat it
- ●Go around the front with mobile units, or suppress it before it deploys.
Background
The Allies put one soldier, a few missiles, and a thick vest in the same slot. Mobility was left for the press office to explain.
More from this faction
GI
The standard Allied rifle infantry: uniform, rifle, and a slogan about holding the line. The training bill is modest. The worry starts when treads get close and the vest turns out to be optimistic.
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