Radar
A strategic building. It quietly supports technology, intelligence, or a special ability.

Tech path
Soviet Ore Refinery + Soviet Construction Yard
Cost
800
Recommended use
Strategic structure
Game data
Unit parameters
Available:Available after Soviet Ore Refinery + Soviet Construction Yard is built
Trained at:Soviet Ore Refinery + Soviet Construction Yard
Countries:Britain, France, Germany, America, Korea, Russia, China, Libya, Iraq
Weapon:No direct weapon
- Hit points
- 1000
- Armor
- Wood
- Sight
- 10
- Speed
- —
- Cost
- 800
- Points
- 60
Strengths
- Opens more tactics
- Provides a key base ability
- Fits the wider tech path
Weaknesses
- Usually expensive and unarmed
- Depends on the base and on power
- Needs a priority guard
How to use it
- ●Build it once resources and defenses can spare it, deep inside the base.
How to beat it
- ●Once you spot it, pressure it and force a choice between tech and defense.
Background
Every quiet facility is storing the next change in the battle.
More from this faction
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