Airforce HQ
The command node for aircraft and base information. Every shadow on the map becomes a report that needs a signature.

Tech path
Allied Ore Refinery + Allied Construction Yard
Cost
1000
Recommended use
Air support / Tech hub
Game data
Unit parameters
Available:Available after Allied Ore Refinery + Allied Construction Yard is built
Trained at:Allied Ore Refinery + Allied Construction Yard
Countries:Britain, France, Germany, America, Korea, Russia, China, Libya, Iraq
Weapon:No direct weapon
- Hit points
- 600
- Armor
- Steel armor
- Sight
- 5
- Speed
- —
- Cost
- 1000
- Points
- 70
Strengths
- Unlocks air technology
- Extends scouting
- Supports air operations
Weaknesses
- Little direct defense
- Depends on power and the base
- Infiltration hurts
How to use it
- ●Place it deep in the base, with anti-air, so the air tech chain stays up.
How to beat it
- ●Infiltration or long-range fire breaks the air-support chain.
Background
The Allies are very good at turning the sky into a presentation, provided the headquarters still has power.
More from this faction
GI
The standard Allied rifle infantry: uniform, rifle, and a slogan about holding the line. The training bill is modest. The worry starts when treads get close and the vest turns out to be optimistic.
Rocketeer
Infantry with a jetpack. Excellent for harassment and for seeing what they would rather you did not.
Tanya
The Allied commando. Infantry disappear, and buildings follow if she is allowed to walk up to them.