Tesla Reactor
The node that keeps a base powered. Quiet as an accountant until the lights go out and every advanced building lies down.

Tech path
Soviet Construction Yard
Cost
600
Recommended use
Power supply
Game data
Unit parameters
Available:Available after Soviet Construction Yard is built
Trained at:Soviet Construction Yard
Countries:Britain, France, Germany, America, Korea, Russia, China, Libya, Iraq
Weapon:No direct weapon
- Hit points
- 750
- Armor
- Wood
- Sight
- 4
- Speed
- —
- Cost
- 600
- Points
- 40
Strengths
- Powers the base
- A manageable cost
- The start of the tech chain
Weaknesses
- Destruction causes a blackout
- Usually cannot defend itself
- Should be spread out
How to use it
- ●Keep a power surplus, and do not stack every plant in one spot.
How to beat it
- ●Hitting power shuts down defenses and advanced buildings that depend on it.
Background
A base’s momentum is less about slogans and more about whether the meter is still spinning.
More from this faction
Conscript
Civilians answering the Soviet call to arms. Enlistment is free, so the price is mostly the rifle and the coat. They soak a little more punishment than the GI next door.
Flak Trooper
Convicts looking for a pardon, hauling flak guns that throw hot shrapnel at aircraft and anyone unlucky enough to be nearby.
Tesla Trooper
Heavy insulated armor and a man-portable Tesla arc. Vehicles especially regret meeting one.