AlliedBuildingBase defenseArea denial

Tesla Coil

A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Tesla Coil codex portrait

Tech path

Radar + Soviet Construction Yard

Cost

1500

Recommended use

Base defense / Area denial

Game data

Unit parameters

Available:Available after Radar + Soviet Construction Yard is built

Trained at:Radar + Soviet Construction Yard

Countries:Britain, France, Germany, America, Korea, Russia, China, Libya, Iraq

Weapon:Primary weapon (damage 200, range 7)

Hit points
600
Armor
Steel armor
Sight
8
Speed
—
Cost
1500
Points
30

Strengths

  • Steady fixed fire
  • Good for ore fields and entrances
  • Stands watch without moving

Weaknesses

  • Depends on power or sight
  • Cannot relocate
  • Long-range fire picks them off one by one

How to use it

  • ●Cover ore, junctions, and valuable buildings, and let defenses overlap.

How to beat it

  • ●Cut the power, or dismantle them at range. Do not walk into the arc.

Background

Allied fixed defenses always look considered. The repair budget usually is, too.