Allied Battle Lab
The lab that unlocks advanced units and special abilities. Researchers write the risk down. The front line turns the report into reality.

Tech path
Allied War Factory + Radar + Allied Construction Yard
Cost
2000
Recommended use
Advanced tech
Game data
Unit parameters
Available:Available after Allied War Factory + Radar + Allied Construction Yard is built
Trained at:Allied War Factory + Radar + Allied Construction Yard
Countries:Britain, France, Germany, America, Korea, Russia, China, Libya, Iraq
Weapon:No direct weapon
- Hit points
- 500
- Armor
- Wood
- Sight
- 6
- Speed
- —
- Cost
- 2000
- Points
- 85
Strengths
- Unlocks high-tier technology
- Opens more tactics
- Supports special units
Weaknesses
- Expensive
- A heavy power draw
- Losing it cuts the high-tech path
How to use it
- ●Build it after the economy and defense are stable, and protect its power.
How to beat it
- ●Destroy the lab before advanced units arrive and the tech window closes.
Background
An Allied lab’s budget always arrives first. The conclusion takes a little longer.
More from this faction
GI
The standard Allied rifle infantry: uniform, rifle, and a slogan about holding the line. The training bill is modest. The worry starts when treads get close and the vest turns out to be optimistic.
Rocketeer
Infantry with a jetpack. Excellent for harassment and for seeing what they would rather you did not.
Tanya
The Allied commando. Infantry disappear, and buildings follow if she is allowed to walk up to them.