AlliedBuildingBase defenseArea denial

Pillbox

A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Pillbox codex portrait

Tech path

Allied Construction Yard

Cost

500

Recommended use

Base defense / Area denial

Game data

Unit parameters

Available:Available after Allied Construction Yard is built

Trained at:Allied Construction Yard

Countries:Britain, France, Germany, America, Korea, Russia, China, Libya, Iraq

Weapon:Primary weapon (damage 50, range 5.5)

Hit points
400
Armor
Steel armor
Sight
7
Speed
—
Cost
500
Points
30

Strengths

  • Steady fixed fire
  • Good for ore fields and entrances
  • Stands watch without moving

Weaknesses

  • Depends on power or sight
  • Cannot relocate
  • Long-range fire picks them off one by one

How to use it

  • ●Cover ore, junctions, and valuable buildings, and let defenses overlap.

How to beat it

  • ●Cut the power, or dismantle them at range. Do not walk into the arc.

Background

Allied fixed defenses always look considered. The repair budget usually is, too.