Grand Cannon
A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Tech path
Radar + Allied Construction Yard
Cost
2000
Recommended use
Base defense / Area denial
Game data
Unit parameters
Available:Available after Radar + Allied Construction Yard is built
Trained at:Radar + Allied Construction Yard
Countries:Britain, France, Germany, America, Korea
Weapon:Primary weapon (damage 150, range 15)
- Hit points
- 900
- Armor
- Steel armor
- Sight
- 10
- Speed
- —
- Cost
- 2000
- Points
- 30
Strengths
- Steady fixed fire
- Good for ore fields and entrances
- Stands watch without moving
Weaknesses
- Depends on power or sight
- Cannot relocate
- Long-range fire picks them off one by one
How to use it
- ●Cover ore, junctions, and valuable buildings, and let defenses overlap.
How to beat it
- ●Cut the power, or dismantle them at range. Do not walk into the arc.
Background
Allied fixed defenses always look considered. The repair budget usually is, too.
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