SovietBuildingBase defenseArea denial

Sentry Gun

A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Sentry Gun codex portrait

Tech path

Soviet Construction Yard

Cost

500

Recommended use

Base defense / Area denial

Game data

Unit parameters

Available:Available after Soviet Construction Yard is built

Trained at:Soviet Construction Yard

Countries:Britain, France, Germany, America, Korea, Russia, China, Libya, Iraq

Weapon:Primary weapon (damage 50, range 5.5)

Hit points
400
Armor
Steel armor
Sight
7
Speed
—
Cost
500
Points
30

Strengths

  • Steady fixed fire
  • Good for ore fields and entrances
  • Stands watch without moving

Weaknesses

  • Depends on power or sight
  • Cannot relocate
  • Long-range fire picks them off one by one

How to use it

  • ●Cover ore, junctions, and valuable buildings, and let defenses overlap.

How to beat it

  • ●Cut the power, or dismantle them at range. Do not walk into the arc.

Background

Bolt the firepower to the ground. Whoever walks into range can handle the rest.