Sentry Gun
A fixed defense. It holds a key entrance with power and range. It will not chase anyone, but it will make them reconsider the route.

Tech path
Soviet Construction Yard
Cost
500
Recommended use
Base defense / Area denial
Game data
Unit parameters
Available:Available after Soviet Construction Yard is built
Trained at:Soviet Construction Yard
Countries:Britain, France, Germany, America, Korea, Russia, China, Libya, Iraq
Weapon:Primary weapon (damage 50, range 5.5)
- Hit points
- 400
- Armor
- Steel armor
- Sight
- 7
- Speed
- —
- Cost
- 500
- Points
- 30
Strengths
- Steady fixed fire
- Good for ore fields and entrances
- Stands watch without moving
Weaknesses
- Depends on power or sight
- Cannot relocate
- Long-range fire picks them off one by one
How to use it
- ●Cover ore, junctions, and valuable buildings, and let defenses overlap.
How to beat it
- ●Cut the power, or dismantle them at range. Do not walk into the arc.
Background
Bolt the firepower to the ground. Whoever walks into range can handle the rest.
More from this faction
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